Skilpadde wrote:
To those of you who thought it silly that the vampires sparkle in stead of bursting into flames: I think that part was great! How many life forms do you know of that catch fire when exposed to the sun?
But vampires aren't a "life form" - they're more of a death form. Vampirism is supposed to be a curse, an inability to age or change coupled with a thirst for human blood (some RPGs and novels introduce the concept of vampires learning to subsist on animal blood for short periods, but the classic legend requires the blood of humans). Basically, you're cursed with an urge to live forever, with the knowledge that in order to do so you're going to have to kill someone every few nights.
The "bursting into flame" (or other methods of dissolution, if you go by Hammer Films) is an expression of the fact that vampirism is a curse. The "purity of the light of the sun" is supposed to be lethal to those so cursed - it's part of the downside. Sure, you get to "live" forever, but you have to kill to survive, and you'll never be out in the sunlight again.
In Meyer's novels (and the movies made therefrom), though, vamps
can live happily on animal blood (most apparently just
choose to feed on humans), and suffer no real ill effects from sunlight. In other words, the author has just taken away every downside of vampirism, making one wonder why the Cullen clan have to hide from normal society, or for that matter why normals aren't queuing up to be turned into vamps themselves - apparently it makes you perfect, beautiful, graceful, and unchanging for eternity, with no unpleasant side effects. Unlike the vamps in the White Wolf RPG
Vampire: the Masquerade, you don't even lose interest in sex!
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Sodium is a metal that reacts explosively when exposed to water. Chlorine is a gas that'll kill you dead in moments. Together they make my fries taste good.