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kalantir
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Joined: 25 Dec 2008
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Posts: 712
Location: Redmond, WA USA

17 Jan 2009, 12:19 am

Nambo wrote:
I know!

Cliff Racers, hundreds of them, everywhere, in your homes, in your hair, and make them indestructable.


Its obvious you've been consorting with Satan. Only he could come up with an idea so evil and diabolical...


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2101729 Kalantir-Bar-Orc-Mal-Cha escaped the dungeon


Relicanth7
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Location: 'Murika... (Insert explicit word here) yeah!

19 Jan 2009, 2:27 pm

Relicanth7 wrote:
Ive alredy Got a couple new spell effects...

existing schools-

Des:

(Element) ArchBall- An artilery style projectile that is influenced by gravity.

(Element) HomingBall- An Projectile that Homes in on the designated target.

Alt:

(Element) Field- If attacked the opponet is hit with a set amount of elemental damage.

(Stat)Damage Field- If attacked the field cuts the attckers stat by a cretan amount of points.

Dicentigrate Field- Damages the attackers weapons if hit by a certan amount.

Ill put in more when i get home... (Im at school right now... -.-)


Mys:

Reflect Projectiles- Rebounds arrows back at the attacker.

Soul Storm- Epmties a Soul gem to inflict damage on target. (Damage is dependant on gem level ex: petty- 20pts, grand- 100pts, black- 150pts)

Con:

Summon (insert name here)- we could always use more of those... :P

Ill:

Blind- Makes the opponet lose sight for a period of time attacks will be wildy thrown in random directions (PVP turns opponets screen black).

Res:

Regeneration- (encaht only) Allows the wearer to be restored by X amount of hp / sec.

Other:

These are ones that i cant seem to put in a class... either id put them into des or id create a nature class.

Meteor- Drops a large hunk of spce debris on the targeted area. (Varibles are: Size of Object and Impact Velocity (increses damage) it will be calculated as such.... There is an inital damage from the object then from the explosion)

s(v/10)=di

s(v/10)+s=de

s(v/100)=r (minimum of 10ft regurdless)

Bases are for v are 200 mi/s to 1000mi/s

s - 1ft - 50ft

Yes i know 5000 fire damge on strike within 500ft seems alot... However the amount of magic will remain semi low because of its limitaions
*cannot be used indoors
*...or in doungens
* dose not home
* and targets will be given plenty of warning to GTFO of the way! :P (kinda hard to miss a large flaming spacerock)

Ill add more of my nature spells later as i develop them ore in depth... :P

Heres a list though

*valcano
*thunderstorm
*Ray burst
*hail
*weather manipulate
*tornado


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