What Kind of D&D Character Would You Be?
yes. fascinating.
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yes. fascinating.
LOL me too
So am I. Glad I'm not the only neutral out there. Kind of surprised it didn't classify me as a barbarian, though.
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Still looking for that blue jean baby queen, prettiest girl I've ever seen.
yes. fascinating.
LOL me too
So am I. Glad I'm not the only neutral out there. Kind of surprised it didn't classify me as a barbarian, though.
I wonder why hyper is a half orc?
There's a lot of wizardy types, maybe that's an aspie career.
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Oh yeah, I think Sallamandrina's is dead right. She is a chaotic elf rogue.
I am delighted with that result
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"Selfishness is not living as one wishes to live, it is asking others to live as one wishes to live" (Oscar Wilde)
There's a lot of wizardy types, maybe that's an aspie career.
i believe i am a half-orc because i am an ornery, low-class, pain-in-the-ass, party animal, brute lol
well, somewhat. which is why i am only half i guess. heeheehee it makes me look a bit scary.
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You're a Tallfellow, I suppose... </D&D geek>
I Am A:
Neutral Good Human Wizard (7th Level)
Ability Scores:
Strength- 11
Dexterity- 12
Constitution- 14
Intelligence- 14
Wisdom- 11
Charisma- 11
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
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Sodium is a metal that reacts explosively when exposed to water. Chlorine is a gas that'll kill you dead in moments. Together they make my fries taste good.
Ability Scores:
Strength- 13
Dexterity- 11
Constitution- 11
Intelligence- 8
Wisdom- 11
Charisma- 11
You can't even cast level 1 spells! (I, on the other hand, can cast level 8 spells without having to add in any points. )
Oh, man... I have to make a character like this!
Yeah, you'd think that, on WP, more people would have low charisma scores.
You're a Tallfellow, I suppose... </D&D geek>
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"Let reason be your only sovereign." ~Wizard's Sixth Rule
I'm working my way up to Attending Crazy Taoist. For now, just call me Dr. Crazy Taoist.
Ability Scores:
Strength- 13
Dexterity- 11
Constitution- 11
Intelligence- 8
Wisdom- 11
Charisma- 11
You can't even cast level 1 spells! (I, on the other hand, can cast level 8 spells without having to add in any points. )
Oh, man... I have to make a character like this!
I was hoping nobody would notice that. >.>
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Still looking for that blue jean baby queen, prettiest girl I've ever seen.
EynTalbot
Hummingbird
Joined: 18 May 2011
Age: 37
Gender: Male
Posts: 21
Location: Somewhere near a California State University
Lawful Neutral Human Druid (4th Level)
Ability Scores:
Strength- 12
Dexterity- 15
Constitution- 12
Intelligence- 15
Wisdom- 17
Charisma- 9
Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment because it seeks to eliminate all freedom, choice, and diversity in society.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
I somehow knew that this would be my result.
Lawful Good Human Wizard (5th Level)
Ability Scores:
Strength- 13
Dexterity- 15
Constitution- 11
Intelligence- 19
Wisdom- 16
Charisma- 18
Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Lol thats me to a tee, I use to RP a lot with both types of magic classes, That be a great char to multi with Cleric & Paladin. Plus Loremaster, Archmage, Duelist, Eldritch Knight & Mystic Theurge are great options for prestige classes.
nick007
Veteran
Joined: 4 May 2010
Age: 41
Gender: Male
Posts: 27,129
Location: was Louisiana but now Vermont in the police state called USA
You Are A:
True Neutral Human Druid (2nd Level)
Ability Scores:
Strength- 9
Dexterity- 9
Constitution- 11
Intelligence- 8
Wisdom- 12
Charisma- 10
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXX (22)
Neutral Good ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
Lawful Evil ----- XXXXXXXXXXXXXX (14)
Neutral Evil ---- XXXXXXXXX (9)
Chaotic Evil ---- XXXXXXXXXXXXXX (14)
Law & Chaos:
Law ----- XXXXXXXXXXX (11)
Neutral - XXXXXX (6)
Chaos --- XXXXXXXXXXX (11)
Good & Evil:
Good ---- XXXXXXXXXXX (11)
Neutral - XXXXXXXXXXXXXXXX (16)
Evil ---- XXX (3)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - XX (2)
Class:
Barbarian - (-2)
Bard ------ (-4)
Cleric ---- (-6)
Druid ----- XXXXXXXXXX (10)
Fighter --- XX (2)
Monk ------ (-19)
Paladin --- (-19)
Ranger ---- (0)
Rogue ----- (-4)
Sorcerer -- (-2)
Wizard ---- XX (2)
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