Study: Violent videogames destroy brain function

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gbollard
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28 Dec 2007, 3:48 pm

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EIR reported May 10, 2002, the shooter's "mind had been conditioned by his obsession with killer video/computer games, such as "Ninja," 'Doom,' and 'Counterstrike' (produced by the notorious firm, Sierra Entertainment). When he carried out his massacre, he was dressed in black with a black mask, imitating the Ninja warriors found in such killer games. A police raid on Steinhäuser's room found many such killer video games."


They must be talking about Doom3 or something, there's no way I could imitate the first two... Where am I gonna get a BFG and where are those flaming skulls? :)

Also... Notorious Sierra.... :lol:

Yeah. I keep getting the urge to walk around, look in other people's letterboxes, pick up things off the ground, give them to people, push buttons, make poison cookie drinks, open doors on aeroplanes and play with inflatable dolls...

...and I blame it all on King's Quest 1-8(9)?, Leisure Suit Larry 1-6, Space Quest 1-7, Police Quest 1-4, Laura Bow 1&2, Phantasmagoria 1&2 etc...



TrueDave
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28 Dec 2007, 8:58 pm

An interesting thing happened to me once. I was in Bali Australia having rice and talking to a construction worker who was Indonesian but spoke english well because he often went to Australia for jobs.
We were talking about kids and during the course of the conversation he mentioned buying a couple of shooter video games for his two boys video game system. They went nuts he said. They started hitting each other and acting up.
He said he took the games and threw them in the street. The kids went back to playing race car driving and soccer.
I noticed at the videogame shacks whwere young guys would go hang out at night competitive play of soccer( football) was what EVERYONE was playing. Sometime the guys would pop in a disc of pool or a racing game. I of course picked out a game I couldnt find at home,an insane counter terrorist shooter game with Bin Laden himself in it. I remember the other guys looking at me strangely and I admit I was embarassed that I did so well on the game.
What ever happened to stuff like Q Bert and Tetris anyway?
I admit I enjoy shooter games first and foremost though. It reminds me of when I was a kid and we'd go play Cowboys and Indians or sit down over a GI Joe battle.

Any studies that violent driving games make people less safe motorists?
Maybe part of the short fuse stndrome with game players can be linked with the frustration that extended exposure to computers and thier break downs can cause?



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29 Dec 2007, 6:40 pm

monty wrote:
The study itself is not online ...


Unpublished and only through reports from newsmedia, it could as well not exist then.

I don't really want to see news-media articles, they tend to dramatize and loose sight of nuances and usually leave more questions about the validity of the research then answers on the issues.


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That is the first time I have heard of violence being described as a need. What is the Recommended Daily Allowance for violence?


Don't be a fool, you know what I meant, or do I have to explain it to you in simpler terms?

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... But correlational studies can prove causation if they are well designed.


Well, enlighten us, how?


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I have provided links to sites that go beyond beliefs.


Anderson addresses the debate itself more then the issue. And he posits the 'myths' he attacks himself. But even according to this Anderson, "Several major gaps remain in the violent video game literature. One especially large gap is the lack of longitudinal studies testing the link between habitual violent video game exposure and later aggression, while controlling for earlier levels of aggression and other risk factors."

I'll read Bartholow's paper later.

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It is the people that deny that there are negative effects that limit themselves to abstract reasoning that is detached from the research.


Meh, that's a cheap shot, anyone daring to deny or disagree must be flawed in their reasoning.


Btw, I think that violence in media is currently 'underrated' in comparison to romantic, erotic or (hinting at) sexual content. As if hitting (virtual) people is more suited for 12 years old then seeing (virtual) people (partially) undressed.

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People with AS have problems in deciphering the intent of others.


These games might as well help them to learn to differentiate.



gbollard
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29 Dec 2007, 7:20 pm

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Any studies that violent driving games make people less safe motorists?


I've been playing Simpsons Hit and Run but so far I've resisted the urge to run any pedestrians over... not sure how much longer I can hold out though... they're so damn tempting.



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30 Dec 2007, 1:42 pm

If you see a big yellow guy run out in front of you with only three fingers youll know for sure. :lol:



logitechdog
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30 Dec 2007, 2:11 pm

If you think that is funny about games, you should see what they think about toy gun's & swords & stuff, is bad for kids lol... next cushions will be..

Well what happened when games were not around what was coursing it then? hell lets all just sit in a padded cell, mind you that looks dangerous too...

I can sum the study up in 2 words "Anti Gamer"

Back in the stone age wonder what made us beat each other up maybe all trees, rocks, stones, anything lose needs removing..

Hell if society stopped going to war & used 3d virtually simulation to do war would that be less violent, or change they ammo from live, to paintball, or laser target, or water bombs..

Game's are meant to take away stress, calm you down, get you going sometimes, but violence in games only effects people who are going to be violent, it's also proven to improve your reflects & reaction time...



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31 Dec 2007, 2:57 am

I heard about a sci fi movie coming out called "Avatar". Where the troops are virtual reality and such.

I wonder. Hitler did'nt play video games. Ed Gein didn't watch violent TV. I never heard of Ted Bundy being into horror movies.

Could it be that things have always been violent? That maybe now its just more newsworthy? Or is being nuts just fashionable. In most other countries when a kid goes into a crowded building with a gun its because hes part of a military operation. Is that "sensible" viloence?

How come kids don't carry boyscout knives like they used to?
Personally from all the "cutters" I've seen I'm nervous about that.

In my comic from the mid seventies there are ads for 8 year old getting a bb gun, working up to a pellet rifle at 12.
Somebody tell me what changed?
Or was it ever any different?

We used to run around pointing plastic M 16s at each other slobbering all over making machine gun sounds and screaming "you're dead!" Isnt THAT a lot more "realistic" than a game you play on TV?

I don't think the games by themselves are causing anything. I think that a shooter game in the hands of a mentally unstable person is dangerous.
And lets face it the general feeling is that people are just nuts these days.

I don't know why. America has lived in difficult times before. The Cold War. The Cuban Missle crisis. WW 1 and 2.
So why are we crazy now?
Used to a fist fight began and ended at that. Then we had Colombine.
What was it that happened?



gbollard
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31 Dec 2007, 3:32 am

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I heard about a sci fi movie coming out called "Avatar". Where the troops are virtual reality and such.


You mean James Cameron's one...

Or are you referring to the on-again-off-again Ender's Game by Orson Scott Card?



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31 Dec 2007, 3:53 am

DEFCON is my favorite computer game, I cannot stop playing it; I guess that's why I have so much trouble functioning in society.

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4.2 million killed


HAHAHA.



TrueDave
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31 Dec 2007, 4:09 am

I didn't know they were making Enders Game into a movie!

I heard about the movie in a script writing group so theyre probably talking about the big boys, like Cameron.
I'm so out of it I didnt even know there was a sequel to Alien Vs Predator till the day before . . .



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31 Dec 2007, 9:40 am

logitechdog wrote:
If you think that is funny about games, you should see what they think about toy gun's & swords & stuff, is bad for kids lol... next cushions will be..

Well what happened when games were not around what was coursing it then? hell lets all just sit in a padded cell, mind you that looks dangerous too...

I can sum the study up in 2 words "Anti Gamer"

Back in the stone age wonder what made us beat each other up maybe all trees, rocks, stones, anything lose needs removing..

Hell if society stopped going to war & used 3d virtually simulation to do war would that be less violent, or change they ammo from live, to paintball, or laser target, or water bombs..

Game's are meant to take away stress, calm you down, get you going sometimes, but violence in games only effects people who are going to be violent, it's also proven to improve your reflects & reaction time...


That's exactly what's wrong with the anti-gamer crap. Based on their logic Cowboys and Indians and other such boys' activities with simulated violence cause violent behavior. Which goes to show how much if this is just Baby Boomers, like so many generations before, going after new things for "corrupting the youth."


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monty
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31 Dec 2007, 1:36 pm

Zwerfbeertje wrote:
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... But correlational studies can prove causation if they are well designed.


Well, enlighten us, how?


The cliche is "correlation does not imply causation" - the truth is that correlation can lead to both wildly wrong or obviously correct conclusions.

Even controlled experiments rely on correlation. Experiments rely on creating conditions where extraneous variables are eliminated or accounted for as well as possible. If a variable is consistently correlated with the dependent variable (and all co-linear or confounding relationships are excluded), then correlation is accepted as causation.

Quote:
A major goal of scientific experiments and statistical methods is to approximate as best as possible the counterfactual state of the world.[9] For example, one could run an experiment on identical twins who were known to consistently get the same grades on their tests. One twin is sent to study for six hours while the other is sent to the amusement park. If their test scores suddenly diverged by a large degree, this would be strong evidence that studying (or going to the amusement park) had a causal effect on test scores. In this case, correlation between studying and test scores would almost certainly imply causation.

http://en.wikipedia.org/wiki/Correlatio ... _causation


Of course, this example is simplified, does not account for random variation or sampling error (one of the twins might get sick on the day of the exam, etc). But if we had a large group of rats that got dioxin and another group that was the placebo control, we would be correct in interpreting the correlation between dioxin and cancer as a causal relationship.

In cases where it is immoral or impractical to set up a controlled experiment, we rely entirely on correlational studies. The idea that asbestos causes human mesothelioma was accepted from correlational studies. While this is not as desirable as the correlation we get from more controlled experiments, it is often possible to establish causal relationships using correlation in this way.

Zwerfbeertje wrote:
Quote:
People with AS have problems in deciphering the intent of others.


These games might as well help them to learn to differentiate.


Really? How so?? In theory, some game might someday be developed that does so. Existing games I am familiar with aren't close. While some games do require discrimination between friend and foe, and penalize for mistakes, it is typically a gross distinction (uniform, human vs non-human). The pattern recognition skills needed to interpret everyday social situations are unlikely to make it to a blockbuster game anytime soon.



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31 Dec 2007, 2:09 pm

I'm sorry, (well I'm not, but anyway,) I would rather have my child playing inside on a violent computer game than outside partaking in violent behaviour.


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31 Dec 2007, 2:28 pm

I will say that toy swords are dangerous, for adults anyway.

Years ago a girlfriend and I bought two sets of plastic swords and shields to let off some pent up aggression.

Within SECONDS of saying"go!" she poked me in the eye. I ran off wondering why the hell they would sell such things.

I also had a pair of those new electronic extending lightsabers. We "played " with them once. Untill she broke hers on me by beating me repeatedly.

You know as a kid I played with swords and as an adult I collected real ones for a while. No problems.
Maybe " Violent GIRLS cause brain damage." :o



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31 Dec 2007, 3:50 pm

Not this kind of stuff again. And Fox News? You actually trust Fox news? Two words; Biased Media.

Anyways, I've been playing video games since I was but a wee lad, all the best ones, like Mortal Kombat, Doom, Half-Life, Halo, and so many more. Have I killed somene? I have gone on a shooting spree? I have caused anyone concern to think I might actually do these kinds of things? No.

I've grown up as a pacifist. The thought of taking someone's life is repulsive to me. The only time I'd enlist in military service would be if there was a war on Canadian Soil. I'm not into drugs, alchohol, smoking, or crime.

And I play some of the more violent ones. I've never played Manhunt, or some of the most violent games, but I really enjoyed the games I listed above, and more. Halo 3, by the way, is totally sweet. The Flood are even more ghoulish, they mutate, and they'll speak at you, it's a really creepy/awesome effect. Blowing them away with the shotgun is pretty effective, though I prefer to use the needler to pump them full of needles, which explode and shred the things to pieces. And am I a violent person? Nope.

It's a game, you play it. Some people talk about the line between fantasy and reality, and how people who play video games lose this. I haven't, and I accept that this is possible for some people. And it's annoying to be dismissed as a psychopathic murderer with a house full of guns, bombs, and blueprints for massacres, and it's offensive that we're being told that we're all like the few bad eggs. Especially when it's coming from people who have never played any video games in their life(Solitare, Minesweeper, and Bejeweled don't count). But if someone plays video games, no one trusts their judgement.

MSNBC does a good article, I think. It's not nearly as bad as other articles, and raises strong points.
http://www.msnbc.msn.com/id/16099971/
Especially the study using the brainscans performed with the Video Games, and the one performed by Professor John P. Murray.

In essence, Fox News is a bunch of ignorant journalists pursuing validity through the biggest and best stories, real or not, sensationalists chasing top spot in News Media. Gamers are not some kind of bloodthrsty violent monsters. And last, but not least, they need to perform a great deal of studies, and branch out from their pre-existing studies. I reccomend they try the methodology used in the studies in MSNBC's report, and do it with a wide variety of entertainment and media. Like books, music, Television shows, movies, and video games, of all types.


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31 Dec 2007, 4:35 pm

TrueDave wrote:
I will say that toy swords are dangerous, for adults anyway.

Years ago a girlfriend and I bought two sets of plastic swords and shields to let off some pent up aggression.

Within SECONDS of saying"go!" she poked me in the eye. I ran off wondering why the hell they would sell such things.

I also had a pair of those new electronic extending lightsabers. We "played " with them once. Untill she broke hers on me by beating me repeatedly.

You know as a kid I played with swords and as an adult I collected real ones for a while. No problems.
Maybe " Violent GIRLS cause brain damage." :o



Made a mistake of not buying Full Body armour & a cup for adult’s letting off steam :)