How should I represent the goods to being an Aspie?
Page 1 of 1 [ 2 posts ]
mebradhen
Blue Jay
Joined: 28 Jan 2016
Age: 25
Gender: Male
Posts: 85
Location: Some where in my mind - Where is the question?
Hey guys!
It's MR An Aspie Life Dev again.
So I've almost finished implementing the 'bad's' to autism in my game. Things like noise, body language, etc.
But now I need to put some positives in. The thing is that my Strengths are different to others. As this game is battling the current NT norm of how autism is seen as a insult I don't want to add to that, But instead make people understand the truth. So should I have good things about autism in the game, if so what and how?
\
_________________
I'm pushing myself to be better. But what does that mean?
i've never know anyone like me ,so friendly PM's are always welcome
For those unfamiliar with the game, it's this one: http://steamcommunity.com/sharedfiles/filedetails/?id=862314766
mebradhen wrote:
As this game is battling the current NT norm of how autism is seen as a insult I don't want to add to that, But instead make people understand the truth. So should I have good things about autism in the game, if so what and how?
\
The self-answering question... I'll agree; of course!
If it's also intended for a non-allistic audience, I wonder if it could be tweaked or include a "sensory friendly" mode? All the flashing lights may be a bit much for some potential players, for example.
Maybe there could be situations where your character has specialized knowledge, or succeeds in solving problems for NPCs as a result of deeper focus often afforded to aspies, thus creating allies with their own non-aspie skills to help you in other situations. As an example; solve a problem for the non-aspie character and a body-language decoder joins your party.
For that matter, it might be a unique opportunity to make people aware that not all aspies have the same strengths and weaknesses. So you could build your character around which elements you want in greater/lower amount, like focus, body-language reading, facial expressions, social, sensory, etc..
Just some thoughts...
