Anubis wrote:
I have active modification denial defences, which prevent your weapons from being able to destroy my fleet. My fleet launches a barrage of time distortion and anti-relativity bombs. Your shields are thus rendered useless, and deactivated. The psionic shielding is soon to crumble. The horrific capabilities of my weapons hit you hard. Your ships are torn to pieces by antimatter and black hole missiles. Swarms of combat drones are launched to nuke the remainder of your fleet.
*launches back into hyperspace before the fleet is trapped by the black holes*
We thought of that and our mod system first pulses random modifications to cause a power surge in that system and render it useless, so you should find that your bulkheads are indeed quite voliltile explosive.
Our cloaking technology superior to anything you might have (and I doubt you have anything), and operates perfectly with all our ships systems so we can fire while cloaked. Not only that, but our temporal distortion bubble can be bent to allow us to fire, move our ship, then release whatever we may be shooting at you so traingulating our ships location based on weapons fire is impossible.
Now, even IF you were able to penetrate our cloaking technology (which you didn't because it has been refined over many generations and you can't even understand primitave phase change cloaking) our shields first and foremost consist of a static thick bubble of distorted temporal field which stops ANYTHING from reaching my ship, thereby giveing the secondary system all the time it needs to redirect your weapons fire back at you. (and because it is static there is no way to nullify it)
Our ships use psionic insulation, passive sheilding, so it doesn't crumble. Furthermore, even if it were to crumble our basic psychic training would render your psychic weaponry a joke, in fact, some crew members may very well find it funny.
MY weapons not only turn your bulkheads to volitile material, but the tactical temporal wormhole weapons produce temporal singularities in your fleet's general region, condensing all time in your region of space to a single point which tends to be a bad thing, then that time is relocated to another region in space and finally leaving your dead and decayed ships to harvest for any usable materials.