Fnord wrote:
Back when I was heavily into RPGs, and when the GMs would run long-term campaigns, the players were often encouraged to write a few short paragraphs on the characters' backstories.
Most backstories touched on most or all of the usual fantasy tropes -- only child, both parents dead, impoverished, social outcast, secret destiny, hidden powers, unusual physical features, cryptic prophesy, et cetera. I tried to make my characters as tropeless as possible -- two or more siblings, both parents alive, middle-class merchants, generally well-liked, ordinary ambitions, a few well-practiced talents, ordinary appearance, well-defined ambitions, et cetera.
The real adventures were never in what the characters were, but in what they did.
Alone, special and despised for it seems to be a common-trope in the genres of fiction that appeal to nerds. Might this say something about how nerds view themselves within society?
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The Party told you to reject the evidence of your eyes and ears. It was their final, most essential command.
If you're not careful, the newspapers will have you hating the people who are being oppressed, and loving the people who are doing the oppressing. —Malcolm X
Just a reminder: under international law, an occupying power has no right of self-defense, and those who are occupied have the right and duty to liberate themselves by any means possible.