Computer/Mathematical Model of Friendships/Relationships/etc

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HenryKrinkle
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15 May 2010, 9:45 am

Has anybody thought about creating a computer/mathematical model for human relationships and possibly emotions? Do such things already exist?

I have a hard time with the heuristics involved with social issues so the idea occured to me. From a computer program perspective it would be nice to have everything layed out in maybe a graph but I'm also wondering if there's potential for using the model to derive new information and insights.

What do you think? I'm just brainstorming at the moment.



thedaywalker
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15 May 2010, 10:45 am

i think for the creation a model like that whe would first need to know the exact workings of human emotions which we dont, so we cant make a model for them.



HenryKrinkle
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15 May 2010, 10:58 am

I disagree. Newtonian physics wasn't an exact model, but it was still extremely useful to the point that it's still used today.

I just want to create something that's useful, even if it's just for mapping information.



FlyingAeroplane
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15 May 2010, 12:01 pm

The problem is that such a model would be way too complex - and thus you wouldn't be able to get anything out of it.

Unless you are thinking of drawing an influence diagram or something?



HenryKrinkle
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15 May 2010, 12:41 pm

FlyingAeroplane wrote:
The problem is that such a model would be way too complex - and thus you wouldn't be able to get anything out of it.

It wouldn't have to be complicated. For example you could just use a graph and have people as nodes and the edges representing some kind of relationship. This would still be useful but not as useful as a more sophisticated one.



CosmicCowboy
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15 May 2010, 2:27 pm

E-Harmony its NTer based, but do the profile I was amazed...



HenryKrinkle
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15 May 2010, 2:58 pm

CosmicCowboy wrote:
E-Harmony its NTer based, but do the profile I was amazed...

Why were you amazed and what bearing does it have on the topic of the thread?



ruveyn
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15 May 2010, 3:27 pm

HenryKrinkle wrote:
Has anybody thought about creating a computer/mathematical model for human relationships and possibly emotions? Do such things already exist?

I have a hard time with the heuristics involved with social issues so the idea occured to me. From a computer program perspective it would be nice to have everything layed out in maybe a graph but I'm also wondering if there's potential for using the model to derive new information and insights.

What do you think? I'm just brainstorming at the moment.


How does one quantify emotions?

ruveyn



FlyingAeroplane
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15 May 2010, 3:33 pm

HenryKrinkle wrote:
FlyingAeroplane wrote:
The problem is that such a model would be way too complex - and thus you wouldn't be able to get anything out of it.

It wouldn't have to be complicated. For example you could just use a graph and have people as nodes and the edges representing some kind of relationship. This would still be useful but not as useful as a more sophisticated one.

They have that on Civilisation if you look - and it doesn't really do much to improve social skills.



Roxas_XIII
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15 May 2010, 3:38 pm

I'm going to sum up my opinion of this thread with a rather fitting illustration:

[img][650:212]http://imgs.xkcd.com/comics/drama.png[/img]

After all, pictures are worth a thousand words, and comics are worth ten pictures. Do the math (as Sho Minimamoto would say).


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HenryKrinkle
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15 May 2010, 3:44 pm

ruveyn wrote:
How does one quantify emotions?

With numbers. :lol:



HenryKrinkle
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15 May 2010, 3:46 pm

FlyingAeroplane wrote:
They have that on Civilisation if you look - and it doesn't really do much to improve social skills.

Who said anything about improving social skills?



HenryKrinkle
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15 May 2010, 4:34 pm

Quote:
10:24:49 PM: I can't conceive of what you mean in it's entirety, a graph a program? How would it work?
10:25:15 PM: you'd add data to it
10:25:24 PM: like you'd add a person
10:25:30 PM: And it'd... tell you what to do? Or be a reference guide?
10:25:31 PM: and then define a relationship between you and them
10:25:37 PM: ahhhhh
10:25:38 PM: and quantify things about that relationship
10:25:48 PM: I like the idea.
10:25:49 PM: and loads of things like that
10:25:58 PM: you can even add "things" and "ideas"
10:26:03 PM: and link them to you or other people
10:26:15 PM: like if someone was a budhist you could link them to the idea "budhist"
10:26:53 PM: but you could potentially come up with algorithms to get it give you information
10:27:13 PM: it could potentially tell you what to do, yes
10:27:21 PM: you could say have a class of friends
10:27:25 PM: say closest friends
10:27:38 PM: and define on it a "last contacted" property
10:28:06 PM: and you could set up a query i.e. list all people in class close friends who i haven't contacted in over a week
10:28:10 PM: that's just a simple example



FlyingAeroplane
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15 May 2010, 5:33 pm

HenryKrinkle wrote:
FlyingAeroplane wrote:
They have that on Civilisation if you look - and it doesn't really do much to improve social skills.

Who said anything about improving social skills?

You expect your model to come up with useful results - which would ideally be a better social understanding, would it not? Otherwise your modelling exercise is a waste of time.



HenryKrinkle
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15 May 2010, 6:24 pm

FlyingAeroplane wrote:
HenryKrinkle wrote:
FlyingAeroplane wrote:
They have that on Civilisation if you look - and it doesn't really do much to improve social skills.

Who said anything about improving social skills?

You expect your model to come up with useful results - which would ideally be a better social understanding, would it not?

Try reading through the thread again a few times. I expect it to *do* something useful (serve some purpose), at least i.e. help me map out formally something which is normally done intuitively and heuristically.

It would be *nice* if it could come up with useful results but they wouldn't necessarily have to be a better social understanding. For instance, the understanding could be embedded in the model/code and the output could be instructions such as "contact so and so".



FlyingAeroplane
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15 May 2010, 6:27 pm

HenryKrinkle wrote:
FlyingAeroplane wrote:
HenryKrinkle wrote:
FlyingAeroplane wrote:
They have that on Civilisation if you look - and it doesn't really do much to improve social skills.

Who said anything about improving social skills?

You expect your model to come up with useful results - which would ideally be a better social understanding, would it not?

Try reading through the thread again a few times. I expect it to *do* something useful (serve some purpose), at least i.e. help me map out formally something which is normally done intuitively and heuristically.

It would be *nice* if it could come up with useful results but they wouldn't necessarily have to be a better social understanding. For instance, the understanding could be embedded in the model/code and the output could be instructions such as "contact so and so".

Unless you come up with a near perfect model, then it sounds like an absolute waste of time. Its very unlikely to improve anything.