Page 1 of 1 [ 9 posts ] 


Should the Zelda series stick to traditional controls?
YES 47%  47%  [ 9 ]
I'm fine with motion &/or touch controls 53%  53%  [ 10 ]
Total votes : 19

newageretrohippie
Veteran
Veteran

User avatar

Joined: 27 Jul 2013
Age: 39
Gender: Male
Posts: 814
Location: Keene, NH

31 Jul 2013, 11:30 am

Anybody else think Zelda: Skyward Sword is a gimmicky piece of shtako? I seriously can't even force myself to finish it I hate it so much ( ONLY Zelda game I haven't beaten )

The motion controls never work right, and they're exhausting
The remote has to be re-centered every few minutes
The game is quite linear with no real sense of exploration
World feels emptier than the original NES Zelda
Fi is Captain Obvious and never feels helpful
Feels like you just jump between 3 massive dungeons ad nauseam
Having both a bow and a slingshot feels redundant and unnecessary ( unless like in OOT )
Whip is crap, Gust Bellows is Minish Cap's Gust Jar but less useful, Beetle was meh
Worst minigames in the franchise
Fighting the same bosses repeatedly is lazy game design
Not much variety in basic enemies either...
Zelda should never involve stealth. Seriously, I play Zelda to explore & stab monsters in the face not sneak around...
FFS enough with the tear collecting crap Nintendo. It's not fun, it's just lame boring padding.
Silent Realm bits are among the worst ideas in Zelda history ( though they're still way better than the CDi games )
Stamina meter & sprinting: good ideas, not quite done right.
Most upgrades are pointless/useless
Breakable shields are a cheap way to make the game "harder" ( by which I mean more frustrating )


All that said, I did enjoy the characters, story, art style and especially the music ( no matter how much I like or hate a particular Nintendo game, I always love the music )


_________________
Ore Sanjou!


Jasper1
Pileated woodpecker
Pileated woodpecker

User avatar

Joined: 12 May 2011
Age: 43
Gender: Male
Posts: 197

31 Jul 2013, 5:47 pm

I used to live in a city where you could take video games out at the library. Took out Skyward Sword one day. Didn't even really play it. Graphically, at least at the start just looked absolutely horrible, and I found Link kind of hard to control. Or at least I didn't like how the controls responded for him at all. With my limited experience with it, it seemed like a huge step back from Twilight Princess.

I still want to give the game another go at some point cause I saw a lot of great youtube reviews, but I dunno about it.



Jaden
Veteran
Veteran

User avatar

Joined: 12 May 2012
Gender: Male
Posts: 1,867

31 Jul 2013, 10:04 pm

I have no problem with Skyward Sword's control system, but I don't think I'd want it to be permanent for future zelda games. At the very least there should be an option to use motion or not.

Quite frankly, the motion controls for skyward sword are the best I've seen for Wii, highly accurate and easy to keep aligned. I played through it, beat it, and was hoping for more material afterward.


_________________
Writer. Author.


SabbraCadabra
Veteran
Veteran

User avatar

Joined: 21 Apr 2008
Age: 37
Gender: Male
Posts: 6,437
Location: Michigan

01 Aug 2013, 5:05 am

I liked it.

I was kind of disappointed that it didn't have an overworld, but I'm looking forward to trying out hard mode sometime.


_________________
he had a lot to say, he had a lot of nothing to say
we'll miss him


Thatmew
Veteran
Veteran

User avatar

Joined: 6 Mar 2008
Gender: Male
Posts: 1,959

01 Aug 2013, 9:22 pm

I don't think motion controls were the issue, but more that they forced the Motionplus into the game, rather than polishing other areas of the game. In my opinion still a turd, but polish nonetheless.

Twilight Princess took controls pretty nicely, but if it wasn't for Nintendo's clear fear of traditional traditions, I would have enjoyed an option to play with traditional controls.


_________________
Yes? What is it? Ok. Now that is good.


newageretrohippie
Veteran
Veteran

User avatar

Joined: 27 Jul 2013
Age: 39
Gender: Male
Posts: 814
Location: Keene, NH

01 Aug 2013, 10:25 pm

Thatmew wrote:

Twilight Princess took controls pretty nicely, but if it wasn't for Nintendo's clear fear of traditional traditions, I would have enjoyed an option to play with traditional controls.


Play the Gamecube version. Not only does that have traditional controls ( if you only have a Wii you will also need a Gamecube controller and a Gamecube memory card ), but Link is left handed as he was always meant to be!


_________________
Ore Sanjou!


BeauZa
Velociraptor
Velociraptor

User avatar

Joined: 10 Nov 2009
Age: 28
Gender: Male
Posts: 483
Location: New South Wales, Australia

04 Aug 2013, 4:27 am

I'm loving it so far! I'm not having control hiccoughs like I've been hearing about from a lot of people, but I find Link's sword doesn't always move in synchronicity with the Wii Remote... I feel like I'm doing it wrong...


_________________
I used to plan and plot, and try to live correct; lately I do a lot of things that don't make sense. Now I must do what I must do.


Venger
Veteran
Veteran

Joined: 15 Apr 2008
Gender: Male
Posts: 3,519

04 Aug 2013, 6:54 am

I like Zelda:Skyward Sword, and I think the motion controls work very well. However, the graphics aren't as good as Zelda:Wind Waker for Gamecube which is a much older game.



Thatmew
Veteran
Veteran

User avatar

Joined: 6 Mar 2008
Gender: Male
Posts: 1,959

08 Aug 2013, 1:05 am

newageretrohippie wrote:
Thatmew wrote:

Twilight Princess took controls pretty nicely, but if it wasn't for Nintendo's clear fear of traditional traditions, I would have enjoyed an option to play with traditional controls.


Play the Gamecube version. Not only does that have traditional controls ( if you only have a Wii you will also need a Gamecube controller and a Gamecube memory card ), but Link is left handed as he was always meant to be!


To be a bit more clear, I felt that the motion controls flowed well enough in Twilight Princess.


_________________
Yes? What is it? Ok. Now that is good.