TheAPERSON wrote:
Remember that this is my first Final Fantasy game so I was a bit suprised with the battle system. It was great to have super powerful attacks at the beginning of the game, but it's also interesting to see attacks entered in beat 'em up fashion (well Ok, Sabin is the only one I can say that about). I've never played a game with an ATB and according to what my friend told me, it sounds similar to the one in XI. But I notice that the other FF games have the same battle system (well IV-X probably).
So maybe the battle systems in VI and XI are very different.
I can't remember for sure which one was the first with the active time battle system-I think 4? 4-9 all have it, and 10-2. 10 uses something similar where it shows which character is going to go next.
The actual "systems" are really different between most of the games though, which is one of the amazing things about the series. He managed to keep it feeling fresh, yet tap into the same vibe, with both the gameplay and stories of 6-10.
6 and 7 have a pretty similar "system", though no identical. 8's is really different, where you draw magic off of enemies and basically attach it to your characters for stat boosts (it took me a while to get my head around how it works).
9 is kind of a super version of the earlier games. Reminds me of 6 and 7's systems, but even better. 10 uses this grid system that works well too. 10-2 uses a job/class system, kind of like many of the games prior to 6.