Good ideas you would put in a video game

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Dennis
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17 Mar 2013, 5:04 am

If people are familiar with the game I Wanna Be The Guy, I'd like to do something like that, except for RPGs.



ConfusedDude
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18 Mar 2013, 4:59 pm

Dennis wrote:
If people are familiar with the game I Wanna Be The Guy, I'd like to do something like that, except for RPGs.
That game is so hard! :evil:



xerofyre
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23 Mar 2013, 12:23 am

A Pokemon game with all regions and all Pokemon obtainable without having to trade would be epic.



Declension
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23 Mar 2013, 12:30 am

A Pokemon MMO, using the regions and Pokemon which already exist in the Pokemon lore.

The players are trainers, and they can challenge each other to battles, catch Pokemon in the wild, earn badges and fame, etc. Basically, like a normal Pokemon game, except that the "enemy trainers" you run into are actually other people. And your "home town" could be anywhere.

When it comes to one-of-a-kind Pokemon, I would set up a system where you can catch them (although it is extremely difficult) and then you get to keep them for a month or so, after which they escape and go back to the wild for someone else to catch.

I'm not sure about gym leaders and the Elite Four. It would be neat if they were actually players who have put a lot of effort into the game. For example, if you specialise in water Pokemon you might actually end up as the gym leader of Cerulean City. But I don't know how newer players would earn badges from the gym leader if the gym leader has an amazing team of Pokemon. This never really made sense anyway. Maybe "gym leader" would be a ceremonial position, and players would challenge NPC subordinates to earn badges.

It would also be neat if you could join criminal organisations or the police, and rise up the ranks. This would provide an "Alliance vs Horde" sort of mechanic.



fueledbycoffee
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23 Mar 2013, 9:19 am

Survival. I mean, honest-to-god survival. Like Day Z, except not crap.

I had a game I came up with a while ago, where you play as a colonial in either Africa or India. Each continent (or subcontinent) is accurately mapped using maps from the era and satellite imagery, and it would be as historically accurate as possible in terms of events, language (which is learnable), and factions that you can joined up with. You could be a mercenary, an explorer, a trader, pretty much anything you wanted to (learn to bake and become a baker)

Well, the idea that I came up with was for if you find yourself going into the jungle. There's no HUD, wanna check your ammo, look down at your ammo pouch. Wanna know your health? Look at how messed up you are on your body texture. Need to heal? Well, I hope you brought a doctor. No hiding behind rocks to regen, and serious wounds all inflict DoT. You have to bring food, or you could learn to field dress animals and hunt for your food.

The key to surviving is using your senses. There's really no way to accurately simulate smell, but locational sound is something you have to pay attention to noise. Rustling brush could mean something's stalking you. Meanwhile, you can use game trails and tracks to hunt, if you have a sharp eye.

There's a lot more to it, it's pretty much Day Zx10 minus zombies. I'm a realism junkie. Unfortunately, the odds of actually seeing it in a game are not great.



BlueMax
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23 Mar 2013, 10:07 am

staremaster wrote:
Darkone101 wrote:
Cut the graphics people and get more story writers.

Follow the persona games and add some history to the games.


Personally, I feel that voice acting has become too important. The actors are often so terrible. Using text would save space and prevent "Resident Evil"-style cognitive dissonance resulting from outrageous voice acting.


Agreed! Story is what made the greatest games so "great". Star Control II, Fallout 1 & 2... story!
Besides, with literacy dying people need to read more anyway!



Dennis
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08 Apr 2013, 3:50 am

ConfusedDude wrote:
Dennis wrote:
If people are familiar with the game I Wanna Be The Guy, I'd like to do something like that, except for RPGs.
That game is so hard! :evil:


Definitely, but that was the point, heh.

fueledbycoffee wrote:
Survival. I mean, honest-to-god survival. Like Day Z, except not crap.

I had a game I came up with a while ago, where you play as a colonial in either Africa or India. Each continent (or subcontinent) is accurately mapped using maps from the era and satellite imagery, and it would be as historically accurate as possible in terms of events, language (which is learnable), and factions that you can joined up with. You could be a mercenary, an explorer, a trader, pretty much anything you wanted to (learn to bake and become a baker)

Well, the idea that I came up with was for if you find yourself going into the jungle. There's no HUD, wanna check your ammo, look down at your ammo pouch. Wanna know your health? Look at how messed up you are on your body texture. Need to heal? Well, I hope you brought a doctor. No hiding behind rocks to regen, and serious wounds all inflict DoT. You have to bring food, or you could learn to field dress animals and hunt for your food.

The key to surviving is using your senses. There's really no way to accurately simulate smell, but locational sound is something you have to pay attention to noise. Rustling brush could mean something's stalking you. Meanwhile, you can use game trails and tracks to hunt, if you have a sharp eye.

There's a lot more to it, it's pretty much Day Zx10 minus zombies. I'm a realism junkie. Unfortunately, the odds of actually seeing it in a game are not great.


That would be hard to pull off, but it sounds like an amazing idea, I think.