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DarthMetaKnight
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27 Jul 2015, 8:29 pm

There, I said it.

Brawl was slower than Melee or Smash 4 but that was good because it made the game less serious. Smash is supposed to be silly.

Yeah ... I know ... Meta Knight is OP. Who cares? He deserves to be OP because he is like a cross between Kirby and Darth Vader. I also think that the Subspace Emissary was good ... INCLUDING the Great Maze.


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Misery
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27 Jul 2015, 9:47 pm

Feh, I ended up liking the U version alot more; I guess it depends on how you play it. Well, not so much that as I just tend to prefer everything to be fast in pretty much any game, lest I get bored. But it was also damn near impossible to find opponents for Brawl half the time simply because of goddamn Melee being so popular. Finally, the U version changes all of this. And then has even more characters and such.

....that and Brawl was a little too easy for me. Metaknight may have been OP, apparently, but this fact just didnt seem to matter when I would fight against him, as the game's overall slowness kept him managable for me without too much trouble. Usually to the surprise of whoever I was fighting that was using him. Besides, every fighting game tends to have a character that's at least somewhat OP. They're not SUPPOSED to, it's actually a pretty bad thing, but in the new one, it's Diddy Kong, actually.... Metaknight went back to a "people wont hate me if I use him" state, finally. I never really got to use him against anyone previously.

Besides, I dont think silliness has anything to do with speed, really. If anything it's a bit easier to get the absurdity now, with this version; if I feel like having alot of random explosions and baseball bats and Pokemon and things happening while Ridley flies around and kicks everyone at random, I can do that online now whenever I happen to feel like it; I couldnt do that with Brawl WHATSOEVER. If I didnt have an opponent that could play it on the same console, that game was... not very useful. But this one will do that stuff online, super easy to get a match going (4-way, usually, in the mode where items/stages are all on), and it wont be a damn slideshow like Brawl was online.



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07 Aug 2015, 2:58 pm

I love Brawl too. I hate the new one. Every game mode sucks and they completely screwed up Pit who used to be my favourite character. My second was Wolf, who isn't in the new games at all and I've never liked using Fox, they may be similar but they're still too different for me.
I loved the idea of customizing the characters and creating my own but they don't really give you anywhere to use them. It seems pointless to use the game modes to get things to make your character better, only to put them to the test in the same places you use to get the items. It also takes too long to get any items and even when you do, they're probably not for the character you want them for. Once I've improved my character, I want to try them out somewhere. All Star mode would have been perfect for that... but no, you can't use any custom characters there. And I dont want to have to play online. I know I could just do a normal Brawl against the computer but for some reason.... its just boring now. I used to be able to do that with Brawl but the Wii U game just isn't fun to play. And Classic Mode isn't even Classic anymore, they made it almost completely different and it's crap now.



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07 Aug 2015, 3:15 pm

Brawl is a good game.

Though that said:

*It can be too slow at times
*Stupid tripping
*Other stupid little things that makes it short of a great game

I wish they didn't change Luigi's and Kirby's final smashes in Smash 4.


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DarthMetaKnight
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07 Aug 2015, 8:38 pm

My favorite part of the Brawl SSE is the part where Lucas and the Pokemon Trainer Team up.
The trainer was a jerk at first but they eventually became friends.


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Misery
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08 Aug 2015, 12:46 am

Redstar2613 wrote:
I love Brawl too. I hate the new one. Every game mode sucks and they completely screwed up Pit who used to be my favourite character. My second was Wolf, who isn't in the new games at all and I've never liked using Fox, they may be similar but they're still too different for me.
I loved the idea of customizing the characters and creating my own but they don't really give you anywhere to use them. It seems pointless to use the game modes to get things to make your character better, only to put them to the test in the same places you use to get the items. It also takes too long to get any items and even when you do, they're probably not for the character you want them for. Once I've improved my character, I want to try them out somewhere. All Star mode would have been perfect for that... but no, you can't use any custom characters there. And I dont want to have to play online. I know I could just do a normal Brawl against the computer but for some reason.... its just boring now. I used to be able to do that with Brawl but the Wii U game just isn't fun to play. And Classic Mode isn't even Classic anymore, they made it almost completely different and it's crap now.


How did they screw up Pit? All they did was make his moveset less redundant, as specials go. He had 2 reflection specials in the previous game, one of which (the spinning glowy thing) was terrible. I use Pit alot, and I never touched that special in Brawl; why would I, when I could use the Mirror Shield? They replaced that spinny thing with the strange rocket punch, which has it's uses.

Other than that, the REAL point of U is the expanded roster and balance changes. I couldnt go back to Brawl now, definitely not. It'd be missing too many characters. That and.... yeah, it's just too slow compared to this one.

Though the character customizing, I dont entirely get that either. If I could use the customized characters online.... then I'd like it. But since for some reason they didnt think to do that, well.... whatever. I just ignore it (and the Mii fighters). The game makes up for it simply by letting me find opponents whenever.

It doesnt take long to get items though. At all. You want LOTS of items? Play Smash Tour. You'll be drowning in the things.

For now though, customized modes are all about local play with friends or even at events.



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10 Aug 2015, 8:19 pm

I loved Brawl so much until it possibly messed up my Wii's optical drive and then went missing. I was the absolute best when I played with Toon link. My favorite stage is and always will be Zelda's Temple. I never beat Subspace emissary though, I couldn't get out of the great maze.


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mr_bigmouth_502
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15 Aug 2015, 3:56 am

Brawl is easily my least-favorite Smash game. It's not necessarily a bad game, mind you, but compared to Melee, the controls and physics feel very loose and sloppy, and I find the characters to be quite unbalanced. I like its overall cast of characters better, but I would have preferred it if they kept Melee's engine.

Smash 4 definitely did a better job with the controls and physics than Brawl did, and the online play modes were quite neat, but again, there were serious balance issues with some of the characters, and I've noticed that most of the characters don't have nearly as many special moves as they did in the previous games. Smash 4's insanely huge roster probably has something to do with it. It also seems like Smash 4's characters have less variation overall, even compared to the "clone" characters Brawl and Melee had.

Melee could have had a bigger roster, but I think it has the best controls and physics of all the Smash games overall, and the character balance is pretty decent as well, barring a few minor exceptions. Granted these exceptions come more from a few characters being not as good as the others, rather than from a few characters vastly overpowering the others, like in Smash 4.



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15 Aug 2015, 4:44 am

Brawl was the first Smash game for me to own and the first console game for me to really put my claws into so yeah I agree with the OP, Brawl is my favorite smash game. So many good memories.



Misery
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15 Aug 2015, 5:49 am

mr_bigmouth_502 wrote:
Brawl is easily my least-favorite Smash game. It's not necessarily a bad game, mind you, but compared to Melee, the controls and physics feel very loose and sloppy, and I find the characters to be quite unbalanced. I like its overall cast of characters better, but I would have preferred it if they kept Melee's engine.

Smash 4 definitely did a better job with the controls and physics than Brawl did, and the online play modes were quite neat, but again, there were serious balance issues with some of the characters, and I've noticed that most of the characters don't have nearly as many special moves as they did in the previous games. Smash 4's insanely huge roster probably has something to do with it. It also seems like Smash 4's characters have less variation overall, even compared to the "clone" characters Brawl and Melee had.

Melee could have had a bigger roster, but I think it has the best controls and physics of all the Smash games overall, and the character balance is pretty decent as well, barring a few minor exceptions. Granted these exceptions come more from a few characters being not as good as the others, rather than from a few characters vastly overpowering the others, like in Smash 4.


Huh, interesting, I've had the reverse view of most of that myself.

Melee in particular: I consider it one of the most imbalanced fighting games there is (and I've played so very many). Evidence? Only a few characters are ever REALLY used. Remember the old meme "No items, Fox only... Final Destination"? There's a reason "Fox only" is part of that. Typically, the actually-used characters are Fox, Falco, Captain Falcon, and maybe 1 or 2 others. Particularly in tournaments or high level play. A very small number of characters, with everyone else getting ignored. And no, "Project M" doesnt count, before someone mentions it.

Smash 4 on the other hand, EVERYONE is viable. I've yet to encounter a character that is OP (unlike Brawl and Metaknight...). And I mean high level play here. Nobody just uses the same few over and over again most of the time (in comparison to many fighting games, anyway; obviously certain ones like Diddy appear a bit too frequently, but not NEARLY as much as the whole "Fox only" thing). And the big slow characters are viable too, which wasnt really the case in Melee (or Brawl much of the time). Bowser is my main, and he can tangle with any of them just fine... if you can learn to use him.

The one thing I dont get: You say that characters dont have nearly as many special moves as in previous games, but where are you getting that? Everyone has always had 4 specials. Up+B, down+B, forward+B, standing B. That's it. All other attacks are normals. Oh, you get occaisional normals with an added property to them, like Bowsers down+A, but that's about it. This was the case in all of the games (though if I recall correctly the very first Smash had only 3 specials per character, lacking the forward+B that wasnt added till later). In addition, most of the characters havent actually had their movesets changed and are the same as they ever were, really. The changes have been very limited, such as Pit having the rocket punch instead of the stupid spinning reflecting thing



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16 Aug 2015, 8:45 pm

xenocity wrote:
I wish they didn't change Luigi's and Kirby's final smashes in Smash 4.


that dance was really weird and creepy.


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mr_bigmouth_502
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16 Aug 2015, 9:07 pm

Misery wrote:
mr_bigmouth_502 wrote:
Brawl is easily my least-favorite Smash game. It's not necessarily a bad game, mind you, but compared to Melee, the controls and physics feel very loose and sloppy, and I find the characters to be quite unbalanced. I like its overall cast of characters better, but I would have preferred it if they kept Melee's engine.

Smash 4 definitely did a better job with the controls and physics than Brawl did, and the online play modes were quite neat, but again, there were serious balance issues with some of the characters, and I've noticed that most of the characters don't have nearly as many special moves as they did in the previous games. Smash 4's insanely huge roster probably has something to do with it. It also seems like Smash 4's characters have less variation overall, even compared to the "clone" characters Brawl and Melee had.

Melee could have had a bigger roster, but I think it has the best controls and physics of all the Smash games overall, and the character balance is pretty decent as well, barring a few minor exceptions. Granted these exceptions come more from a few characters being not as good as the others, rather than from a few characters vastly overpowering the others, like in Smash 4.


Huh, interesting, I've had the reverse view of most of that myself.

Melee in particular: I consider it one of the most imbalanced fighting games there is (and I've played so very many). Evidence? Only a few characters are ever REALLY used. Remember the old meme "No items, Fox only... Final Destination"? There's a reason "Fox only" is part of that. Typically, the actually-used characters are Fox, Falco, Captain Falcon, and maybe 1 or 2 others. Particularly in tournaments or high level play. A very small number of characters, with everyone else getting ignored. And no, "Project M" doesnt count, before someone mentions it.

Smash 4 on the other hand, EVERYONE is viable. I've yet to encounter a character that is OP (unlike Brawl and Metaknight...). And I mean high level play here. Nobody just uses the same few over and over again most of the time (in comparison to many fighting games, anyway; obviously certain ones like Diddy appear a bit too frequently, but not NEARLY as much as the whole "Fox only" thing). And the big slow characters are viable too, which wasnt really the case in Melee (or Brawl much of the time). Bowser is my main, and he can tangle with any of them just fine... if you can learn to use him.

The one thing I dont get: You say that characters dont have nearly as many special moves as in previous games, but where are you getting that? Everyone has always had 4 specials. Up+B, down+B, forward+B, standing B. That's it. All other attacks are normals. Oh, you get occaisional normals with an added property to them, like Bowsers down+A, but that's about it. This was the case in all of the games (though if I recall correctly the very first Smash had only 3 specials per character, lacking the forward+B that wasnt added till later). In addition, most of the characters havent actually had their movesets changed and are the same as they ever were, really. The changes have been very limited, such as Pit having the rocket punch instead of the stupid spinning reflecting thing


Well, I'll admit, Fox is probably my best character on Melee, though I'm not bad with Link either. You're probably right in saying that Smash 4 is more balanced on a technical level, but it absolutely irritated the crap out of me repeatedly getting my ass handed to me by Rosalina and Palutena online. Still, it's better than how stupid the character balance was on Brawl.

As for what I meant by specials, yes I am aware that characters on Smash 4 have the same number of B specials that they did on the previous two games. What I meant is that the number of unique "normals" is severely limited for many of the characters, with some (like Robin) having barely any at all.



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16 Aug 2015, 9:36 pm

mr_bigmouth_502 wrote:
Misery wrote:
mr_bigmouth_502 wrote:
Brawl is easily my least-favorite Smash game. It's not necessarily a bad game, mind you, but compared to Melee, the controls and physics feel very loose and sloppy, and I find the characters to be quite unbalanced. I like its overall cast of characters better, but I would have preferred it if they kept Melee's engine.

Smash 4 definitely did a better job with the controls and physics than Brawl did, and the online play modes were quite neat, but again, there were serious balance issues with some of the characters, and I've noticed that most of the characters don't have nearly as many special moves as they did in the previous games. Smash 4's insanely huge roster probably has something to do with it. It also seems like Smash 4's characters have less variation overall, even compared to the "clone" characters Brawl and Melee had.

Melee could have had a bigger roster, but I think it has the best controls and physics of all the Smash games overall, and the character balance is pretty decent as well, barring a few minor exceptions. Granted these exceptions come more from a few characters being not as good as the others, rather than from a few characters vastly overpowering the others, like in Smash 4.


Huh, interesting, I've had the reverse view of most of that myself.

Melee in particular: I consider it one of the most imbalanced fighting games there is (and I've played so very many). Evidence? Only a few characters are ever REALLY used. Remember the old meme "No items, Fox only... Final Destination"? There's a reason "Fox only" is part of that. Typically, the actually-used characters are Fox, Falco, Captain Falcon, and maybe 1 or 2 others. Particularly in tournaments or high level play. A very small number of characters, with everyone else getting ignored. And no, "Project M" doesnt count, before someone mentions it.

Smash 4 on the other hand, EVERYONE is viable. I've yet to encounter a character that is OP (unlike Brawl and Metaknight...). And I mean high level play here. Nobody just uses the same few over and over again most of the time (in comparison to many fighting games, anyway; obviously certain ones like Diddy appear a bit too frequently, but not NEARLY as much as the whole "Fox only" thing). And the big slow characters are viable too, which wasnt really the case in Melee (or Brawl much of the time). Bowser is my main, and he can tangle with any of them just fine... if you can learn to use him.

The one thing I dont get: You say that characters dont have nearly as many special moves as in previous games, but where are you getting that? Everyone has always had 4 specials. Up+B, down+B, forward+B, standing B. That's it. All other attacks are normals. Oh, you get occaisional normals with an added property to them, like Bowsers down+A, but that's about it. This was the case in all of the games (though if I recall correctly the very first Smash had only 3 specials per character, lacking the forward+B that wasnt added till later). In addition, most of the characters havent actually had their movesets changed and are the same as they ever were, really. The changes have been very limited, such as Pit having the rocket punch instead of the stupid spinning reflecting thing


Well, I'll admit, Fox is probably my best character on Melee, though I'm not bad with Link either. You're probably right in saying that Smash 4 is more balanced on a technical level, but it absolutely irritated the crap out of me repeatedly getting my ass handed to me by Rosalina and Palutena online. Still, it's better than how stupid the character balance was on Brawl.

As for what I meant by specials, yes I am aware that characters on Smash 4 have the same number of B specials that they did on the previous two games. What I meant is that the number of unique "normals" is severely limited for many of the characters, with some (like Robin) having barely any at all.


Well, fighting games are like that though; it happens in any of them. If you think Rosalina is irritating, you shoulda seen Eddie, back during the heyday of the Guilty Gear series, specifically when X2 was around. Same concept: you're essentially fighting 2 characters at once, except dramatically worse. Alot of people thought Eddie was *very* OP and had undodgeable attacks; neither of these were actually true, but when dealing with him for the first few times, well.... it took awhile to even start to get a grip on how to deal with him.

Rosalina is alot like that, a very technical character that has a very strange and hard to deal with fighting style. It took me a bit of time to get a handle on how to deal with her, but she's not nearly as hard to deal with as I'd originally thought; particularly if you focus first on simply taking out Luna, instead of her (enough damage to Luna, and it'll simply pop, it doesnt even need to be sent off the edge, though that'll do it too). Needless to say, she's pretty weak when Luna isnt there. Or you can just knock the thing away with a heavy strike, and while she's trying to maneuver it back towards her, you're free to charge at her.

Palutena is mostly just obnoxious. She seems to actually be considered pretty weak, from what I've seen... hardly anyone uses her lately.

As for normals.... those werent really changed much either. Only certain characters received changes of those (Bowser being one, having had his forward smash attacks replaced, and King Dedede had a few changes too for instance), but other than that... they're the same normals everyone has had for ages. Robin, specifically.... is just a clone character. You cant expect much outta that, any more than you could with Dr. Mario or Dark Pit. I mean, she's just a clone of Marth, and he's had one of the simplest movesets ever since his first appearance in the series.



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18 Aug 2015, 1:51 am

I actually liked Brawl more too, so you aren't alone. Smash is always a game that to me is much more fun when you have people actually in the room playing with you. However, it's not often that I have that opportunity. Brawl has a gamemode that you can enjoy a lot in single player, and that's Subspace Emissary. Some people enjoy smash fighting NPCs, or random people you don't know online, but it's not my cup of tea for Smash Bros anyways. I can't say exactly why though, because I enjoy Mario Kart online greatly. That's just how I feel though I guess. :P


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DarthMetaKnight
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18 Aug 2015, 3:51 pm

The worst thing about SSB4 is the way it butchers Cytnthia's theme.

It constantly feels like it is building to something intense ... and it never does.


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