violet_yoshi wrote:
Macbeth wrote:
As with all "toys", girls are a niche market. Its easier to market "boy" and "either" because most boys wont touch a "girl" product with someone else's hair straighteners. Why waste thousands of manhours and processing time creating a game that will only appeal to part of the demographic, when you can insert a powerful female rolemodel in an otherwise "male" game?
Besides, I doubt there is a single female night elf rogue out there that is actually a woman.
You have a point. It is more practical to make boy or either toys from a purely productive perspective. I honestly never thought of it that way.
Some of it is observation: I have a daughter and two sons. She will play with "boys toys" (Ninja Turtles) and "Unisex" (Scooby Doo) and "girls" toys (Bratz), but the boys will only play with boys toys or unisex ones. (Actually that's not completely true. My younger son uses his step-sisters Bratz truck, but hey, its a metallic purple big rig.. thats pretty "boy" if you think on it.)
Some of it is memory.. I had male friends, and their rooms were full of interesting toys. So were their elder brothers rooms. Their sisters rooms were dull, full of princesses and ponies and thats about it.
Also, the boy section in most toy shops appears to be much much larger than the girls.
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"There is a time when the operation of the machine becomes so odious, makes you so sick at heart,
that you can't take part" [Mario Savo, 1964]