Page 1 of 1 [ 11 posts ] 


Favorite Kind of 3-D Game?
polygons 75%  75%  [ 3 ]
voxels 0%  0%  [ 0 ]
other 25%  25%  [ 1 ]
Total votes : 4

LonelyJar
Veteran
Veteran

User avatar

Joined: 15 Sep 2013
Gender: Male
Posts: 2,073

16 Mar 2016, 5:34 am

Personally, I don't think I've played enough video games to answer this question.



SabbraCadabra
Veteran
Veteran

User avatar

Joined: 21 Apr 2008
Age: 41
Gender: Male
Posts: 7,797
Location: Michigan

16 Mar 2016, 8:07 am

I think voxels are super awesome, but there aren't very many games that actually use them. Ken Silverman (of BUILD fame) made a really neat voxel engine, but it's mostly only been used for silly little homebrew games.

PS. Minecraft is not voxels ;)


_________________
I'll brave the storm to come, for it surely looks like rain...


Misery
Veteran
Veteran

User avatar

Joined: 21 Aug 2011
Age: 43
Gender: Male
Posts: 3,163

16 Mar 2016, 5:33 pm

So, Minecraft isnt voxels? Hm, I have to say I'm a bit unclear on the definition of those, then. Everyone constantly says that Minecraft and it's brethren are voxel-based, so.... yeah, that's confusing.

What are some good examples of that, then? I'm curious now.



Astro77
Raven
Raven

User avatar

Joined: 22 Aug 2015
Age: 37
Gender: Male
Posts: 114
Location: Ohio

16 Mar 2016, 8:24 pm

Misery wrote:
So, Minecraft isnt voxels? Hm, I have to say I'm a bit unclear on the definition of those, then. Everyone constantly says that Minecraft and it's brethren are voxel-based, so.... yeah, that's confusing.

What are some good examples of that, then? I'm curious now.


My understanding is that Minecraft doesn't use voxels, but does look a lot like them, so it's definitely confusing. A good example I can think of is Trove.



Tollorin
Veteran
Veteran

User avatar

Joined: 14 Jun 2009
Age: 43
Gender: Male
Posts: 3,178
Location: Sherbrooke, Québec, Canada

16 Mar 2016, 10:31 pm

Misery wrote:
So, Minecraft isnt voxels? Hm, I have to say I'm a bit unclear on the definition of those, then. Everyone constantly says that Minecraft and it's brethren are voxel-based, so.... yeah, that's confusing.

What are some good examples of that, then? I'm curious now.

Voxel are the 3D equivalent of 2D pixels and consists of rendering the graphics with cubes rather that polygons. In the case of Minecraft even though the world is made of cubes the cubes are rendered with textured polygons; the "voxels" of Minecraft are too big for the graphics need. As for why video games are using polygons rather that voxels, I guess it must be because of the square cube law; as voxels take all the volume to reduce by half the cubes edges you need 8x the cubes, while you only need 4x the polygons to reduce polygons edges as only the surface is rendered.



SabbraCadabra
Veteran
Veteran

User avatar

Joined: 21 Apr 2008
Age: 41
Gender: Male
Posts: 7,797
Location: Michigan

17 Mar 2016, 10:08 am

The data for Minecraft's world is stored the same way that voxel information is stored, but that's about it.

Yes, voxels are basically 3D pixels. So if you could get the pixel resolution high enough, you could render something much more realistic/organic looking than polygons.

If you've ever played Shadow Warrior, they used voxels to make pickup items look more like 3D models.


_________________
I'll brave the storm to come, for it surely looks like rain...


Kuraudo777
Veteran
Veteran

User avatar

Joined: 20 Sep 2015
Posts: 14,743
Location: Seventh Heaven

17 Mar 2016, 11:50 am

I kind of like both. I also like how Fire Emblem Fates uses animated cutscenes and battle/normal cutscene polygons.


_________________
Quote:
A memory is something that has to be consciously recalled, right? That's why sometimes it can be mistaken and a different thing. But it's different from a memory locked deep within your heart. Words aren't the only way to tell someone how you feel.” Tifa Lockheart, Final Fantasy VII


Sabreclaw
Veteran
Veteran

User avatar

Joined: 23 Dec 2015
Age: 29
Gender: Male
Posts: 1,971

19 Mar 2016, 10:15 am

SabbraCadabra wrote:
The data for Minecraft's world is stored the same way that voxel information is stored, but that's about it.

Yes, voxels are basically 3D pixels. So if you could get the pixel resolution high enough, you could render something much more realistic/organic looking than polygons.

If you've ever played Shadow Warrior, they used voxels to make pickup items look more like 3D models.


Blood also uses voxels for pickups and you can get voxel mods for Duke Nukem 3D and even Doom.

I don't see any reason why voxels aren't totally superior to polygons. But you don't see them all that much. Maybe they take a massive toll on performance and modern computers just aren't able to deal with them. Or maybe polygons are easier to work with. I don't know, I'm not a developer.



dcj123
Veteran
Veteran

User avatar

Joined: 2 Sep 2009
Gender: Male
Posts: 10,796

19 Mar 2016, 10:24 am

I don't care as long as it looks cool, I have even heard of these types of graphics. I play games like Minecraft and I play triple-a titles and I'll play anything if it looks good. Hell I don't even need 3D to be impressed, Terraria looks freaking amazing. Good 3D graphics doesn't fix bad gameplay, not by a long shot.

Skyrim is fine right now and it could be all blocks for all I care, I play for the game play. In fact I am playing with undead horses and lightsabers right now because f**k making sense.



SabbraCadabra
Veteran
Veteran

User avatar

Joined: 21 Apr 2008
Age: 41
Gender: Male
Posts: 7,797
Location: Michigan

19 Mar 2016, 4:18 pm

Sabreclaw wrote:
I don't see any reason why voxels aren't totally superior to polygons.


If I remember correctly, the biggest reason is because there is no hardware acceleration for them, so it's all running on CPU.


_________________
I'll brave the storm to come, for it surely looks like rain...


mr_bigmouth_502
Veteran
Veteran

User avatar

Joined: 12 Dec 2013
Age: 31
Gender: Non-binary
Posts: 7,028
Location: Alberta, Canada

19 Mar 2016, 6:04 pm

I'd probably have to 90s-style "2.5D" FPS engines, things like the ones used by Doom, Duke Nukem 3D, Shadow Warrior, Hexen, etc. They have a neat look to them and a different feel than polygon-based 3D engines, which I really like. Voxel engines can be neat too, but I haven't seen a lot of games that actually made good use of them.

That said, I remember Worms 3D had a hybrid polygon/voxel engine that it used for its terrain deformation effects, which I thought was pretty cool. I'm pretty sure it used polygonal models for the characters at least, since I remember running into this one glitch on the Gamecube version where all these polygons started stretching out really long distances, and it looked crazy. It only happened to me once, and it sucks that I never bothered to take a picture of it.

SabbraCadabra wrote:
Sabreclaw wrote:
I don't see any reason why voxels aren't totally superior to polygons.


If I remember correctly, the biggest reason is because there is no hardware acceleration for them, so it's all running on CPU.

That's only because no one has ever bothered to come up with hardware to accelerate voxel rendering. I'm sure it could be possible, but I also think the main reason no one's thought to do it is because it's more computationally expensive than polygons.


_________________
Every day is exactly the same...